My game so far and bugged features
Franto
Member Posts: 779
I didn't want to post until I refined the game some more, but I've been very busy lately with work, even on the weekend, so I'm just gonna post what I have so far and some problems that arose.
A demo of all the Princess's moves, even glitched moves:
Her interactive attack is the very small, slow shot which can become humongous when the number at the right hand corner reaches it's 260 limit. The attack dynamically changes between the 0-260, with it being about the same size as her standard heavy laser at 60. Her glitched attack is at the end. It's suppose to be an actor that spawns infront of her and grows outward in the direction she's facing without growing sideways. Instead it shoots out and when it hits something, shoots out the way it was meant to. It will probably take some time to refine it and I've got several solutions to trying to solve it, but I probably won't get to it for a while.
The Knight's move demonstrations:
While the princess has 5 different energy attacks, the knight only has standard slashing and a dynamic move that also changes in size depending on the right hand corner number. It also shrinks while active, to show how its just a burst of energy that disperses over distance. His mobility technique is also dynamic, changing in speed and energy use depending on the level. At 260, he will run a sprint at 645 kph that will eat away all his stamina in a second. If combined with his Dynamic attack, he reaches a maximum of 950 kph. At 0, using his mobility technique boosts his running speed from 26 kph to 125kph and he is able to sustain this for quite some time. At -20, all his techniques have their damage reduced, and his boosted speed drops to 85 kph, but he is capable of aerial combat. Unlike the Princess, who by default lacks a "jump" as she is capable of flight all the time, allowing her to have an extra move. The downside to having unlimited vertical mobility and ranged attacks is that her top speed is 33 kph, although I'm thinking of giving her some way to at least reach over 100 kph or have a way to reach higher speeds than that with a technique that isn't as stable.
Another thing I wanted to show were moving backgrounds, which I removed from the current build, but still have the other build around to test.
Basically, as neat as it looks, I had problems like the landscape moving while the character moves forward even if they are stuck or continously moving left if the character is going up for some reason. I tried change attribute, constrain attribute, those combined with a timer, and I've also tried constraining the y axis of the moving background to the character so that it will at least not sink away overtime or get to high. There's still a lot of things for me to trial and error with moving backgrounds, but has anybody solved this?
Now, this is a vid from before energy and other things were implemented.
It's a video demonstrating the ability to point in any direction while keeping mobility the same so that techniques could be aimed up, down, diagonally and so on. This would allow the knight to fly straight up or the Princess to shoot her lasers in any direction. For the PC version, I was gonna have the directional input be constrained to the mouse and the keyboard for movement. As you will see in the video, what I got wrong was that if the character faces forward and looks up at an angle, even though their attack will aim in that direction, if they turn around, the point is suddenly pointing downward diagonally. The characters sprite was also glitching and suddenly he wouldn't face right anymore and always looked left when idle even if the booleans were the same as before. I scrapped it and went on in a different direction and later realized some ways to fix the pointing up down problem which I will implement later on. I'm guessing I should have flipped Y axis as well when the character turns rather than just x.
Also, I'm really impressed with the results of the attacks. The Knights Dynamic attack at full power at the end of the video showing the bg glitch when he's in the secret brick level, it just looks so impressive! A dream come true to see this attack in action. I've been visualizing such an attack and wishing it existed in platformers I played.
A demo of all the Princess's moves, even glitched moves:
Her interactive attack is the very small, slow shot which can become humongous when the number at the right hand corner reaches it's 260 limit. The attack dynamically changes between the 0-260, with it being about the same size as her standard heavy laser at 60. Her glitched attack is at the end. It's suppose to be an actor that spawns infront of her and grows outward in the direction she's facing without growing sideways. Instead it shoots out and when it hits something, shoots out the way it was meant to. It will probably take some time to refine it and I've got several solutions to trying to solve it, but I probably won't get to it for a while.
The Knight's move demonstrations:
While the princess has 5 different energy attacks, the knight only has standard slashing and a dynamic move that also changes in size depending on the right hand corner number. It also shrinks while active, to show how its just a burst of energy that disperses over distance. His mobility technique is also dynamic, changing in speed and energy use depending on the level. At 260, he will run a sprint at 645 kph that will eat away all his stamina in a second. If combined with his Dynamic attack, he reaches a maximum of 950 kph. At 0, using his mobility technique boosts his running speed from 26 kph to 125kph and he is able to sustain this for quite some time. At -20, all his techniques have their damage reduced, and his boosted speed drops to 85 kph, but he is capable of aerial combat. Unlike the Princess, who by default lacks a "jump" as she is capable of flight all the time, allowing her to have an extra move. The downside to having unlimited vertical mobility and ranged attacks is that her top speed is 33 kph, although I'm thinking of giving her some way to at least reach over 100 kph or have a way to reach higher speeds than that with a technique that isn't as stable.
Another thing I wanted to show were moving backgrounds, which I removed from the current build, but still have the other build around to test.
Basically, as neat as it looks, I had problems like the landscape moving while the character moves forward even if they are stuck or continously moving left if the character is going up for some reason. I tried change attribute, constrain attribute, those combined with a timer, and I've also tried constraining the y axis of the moving background to the character so that it will at least not sink away overtime or get to high. There's still a lot of things for me to trial and error with moving backgrounds, but has anybody solved this?
Now, this is a vid from before energy and other things were implemented.
It's a video demonstrating the ability to point in any direction while keeping mobility the same so that techniques could be aimed up, down, diagonally and so on. This would allow the knight to fly straight up or the Princess to shoot her lasers in any direction. For the PC version, I was gonna have the directional input be constrained to the mouse and the keyboard for movement. As you will see in the video, what I got wrong was that if the character faces forward and looks up at an angle, even though their attack will aim in that direction, if they turn around, the point is suddenly pointing downward diagonally. The characters sprite was also glitching and suddenly he wouldn't face right anymore and always looked left when idle even if the booleans were the same as before. I scrapped it and went on in a different direction and later realized some ways to fix the pointing up down problem which I will implement later on. I'm guessing I should have flipped Y axis as well when the character turns rather than just x.
Also, I'm really impressed with the results of the attacks. The Knights Dynamic attack at full power at the end of the video showing the bg glitch when he's in the secret brick level, it just looks so impressive! A dream come true to see this attack in action. I've been visualizing such an attack and wishing it existed in platformers I played.