Dynamically Change Scene Size
NYP
Member Posts: 12
Hi, just wondering, is it possible to dynamically change Scene Size during runtime? I can change the Scene.Size.Height attribute fine but it seems to have no effect on the size of the scene. Failing that is there any way of limiting the movement of a camera that is tracking a character? I am guessing it's something to do with playing the tracking area but finding it a but hard to get my head round it. Thanks for any help
Comments
You can dynamically change the visible scene size at runtime by zooming the camera in (making the camera size smaller) or - if your scene is bigger than the screen size - zooming the camera out (making the camera size larger).
For the camera tracking a character question - the tighter the tracking area is around the character the more closely it will track that character.
Is it possible to have a camera stop tracking a character and then start up again? As in track a character while attribute is true then stop if attribute is false?
Two actors, identical in every way except actor A controls the camera, while actor B does not.
Starting with actor A in the scene:
When the attribute is switched to false, actor A spawns actor B and destroys itself.
When the attribute is switched to true, actor B spawns actor A and destroys itself.
Or maybe place the control camera behaviour into a rule that only operates when the attribute is true.