@loyaltyapps said:
Update: the json.txt is always empty in my File Manager when sent from the HTML5 version. Whereas it contains the correct info when sent from the Preview and Android version. Send.php code attached. Any ideas?
Thanks, experimented with CORS recently but apparently it's not relevant since I'm hosting the game / code / files all on the same domain... and the experimental.js stuff isn't relevant anymore.
What exactly do you have for sale here Owen? I would like to know more about this. What it consists of, what it can do ect. You can message me direct on damien@gingagaming.com or even better open a thread to discuss this publicly so all can see what you have on offer here. You could hold a missing link for many here.
Hi Damien, no missing link, just pieced everything together from this thread and others. I use it for leaderboards and data collection (user emails for example).
What exactly do you have for sale here Owen? I would like to know more about this. What it consists of, what it can do ect. You can message me direct on damien@gingagaming.com or even better open a thread to discuss this publicly so all can see what you have on offer here. You could hold a missing link for many here.
Agree, sounds like an interesting offer... wish I'd continued and completed the multiplayer game I had in the works... that now feels like a decade ago... fun times though. Hope the world of GS is still keeping awesome.
This topic is amazing, I wanted to iframe my web app in gamesalad and leverage an external mysql database to handle individual notifications for each user, would it possible to also have a php webhook called by GS to accomplish this?
adent42Key Master, Head Chef, Executive Chef, Member, PROPosts: 3,159
Comments
try this?
http://forums.gamesalad.com/discussion/comment/561478/#Comment_561478
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
hey! I always like seeing the notifications on this thread. Makes me happy it's still alive
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Thanks, experimented with CORS recently but apparently it's not relevant since I'm hosting the game / code / files all on the same domain... and the experimental.js stuff isn't relevant anymore.
I'll quickly set this up for anyone that doesn't wish to figure it out themselves: http://gshelper.com/product/network-behaviors-full-set-up-for-cross-platform-leaderboards-with-keyboard-data-collection-etc/
does anyone have the files for this example? the links no longer work.
What exactly do you have for sale here Owen? I would like to know more about this. What it consists of, what it can do ect. You can message me direct on damien@gingagaming.com or even better open a thread to discuss this publicly so all can see what you have on offer here. You could hold a missing link for many here.
GAMESALAD DEV FOR HIRE! - www.gingagaming.com
Hi Damien, no missing link, just pieced everything together from this thread and others. I use it for leaderboards and data collection (user emails for example).
what does this do?
Agree, sounds like an interesting offer... wish I'd continued and completed the multiplayer game I had in the works... that now feels like a decade ago... fun times though. Hope the world of GS is still keeping awesome.
This topic is amazing, I wanted to iframe my web app in gamesalad and leverage an external mysql database to handle individual notifications for each user, would it possible to also have a php webhook called by GS to accomplish this?
So if you have a web app, I'd take a look at https://forums.gamesalad.com/discussion/99096/wip-html5-engine-delegate-how-to-document which is an outline of our the HTML5 engine's delegate system works.
Combine that with: https://github.com/gamesalad/gs-webpack to make it easier to program the JS side and you can likely do what you are looking to do.
We're working on making it easier to test with, but for now the workflow would be: