Autorotation BUG unchecked modes keep working!

beatragebeatrage Member Posts: 126
edited November -1 in Working with GS (Mac)
yes that´s right when you have uncheck modes like autoorientation landscape right and left and you uncheck the portrait orientations looks what happens:

when you have your game running in landscape right and move your character with the accelerometer he moves ok to the left and to the right without flipping the orientation.... BUTTTTTT... when you flip the orientatio to the left landscape position and use just a little the accelerometer to move the character to the righ and to the left he moves ok ....but when you push a lot more to the left or to the right the orientation flips back to the landscape right position...and THAT doesn´t happen when you are using the landscape right orientation position, so I am pretty sure this is a GameSalad engine´s bug, I have even tried to rotate using scenes with no characters and the same problem happens all the time...

The scenario here is : if you are using games with the accelerometer and apple obligates us to put the same orientation in both positions and your accelerometer is changing the position in one of the orientations ( right or left doesn´t matter ) and your character starts to move but also the screen changes the side orientation view to the other one( landscape right to landscape left ) and it compromises the game play what happens... BU ...BU!!

That´s right our game has a bug and it will be rejected for sure.
but that´s our fault because when you pay to buy a BETA engine that NO ONE answer to your replies even at the support forums when you ask for help what are you going to say?

The answer is THANK YOU GS team. T_T
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