How much money you do with games?
InovaTech
Member Posts: 161
whatsup my friends
I am just curious about your personal gainings or the amount of oney you can normally make out of a 2d game. mine is not a big project. what u think?
I am just curious about your personal gainings or the amount of oney you can normally make out of a 2d game. mine is not a big project. what u think?
Best Answers
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Socks London, UK.Posts: 12,822
. . . amount of oney you can normally make out of a 2d game.
$430.mine is not a big project. what u think?
For a small one it will be $215, that's the general rule, big projects $430, small projects $215, you get half the amount for a small project, pretty much every 2D game sticks to this rule, there is very little variation in earnings from 2D games (much to Rovio's dismay).
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Socks London, UK.Posts: 12,822@jesse75
@Socks is correct in saying that a small game earns $215 per hour.
Yes, you can choose what best suits you, whether it's $215 an hour, $215 a week or $215 as the total lifetime income for your game, most people go for the $215/lifetime of game option as it comes with a free JPEG of a cat.However, there is no such thing as a 60cm string. They don't exist.
There's no real way of knowing whether it exists or not, you need to simply 'believe'.
This discussion has been closed.
Answers
Ooh, about $3.50. Or $5,000. Or $48.75. Or $45,395.98. Or....
Actually, I have a better game. I have this piece of string. How long is it?
:P ;-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Try it for yourself, get some string (string on a roll is the cheapest) then cut off a 1.2 metre piece and measure it, you will find it is almost exactly 1.2 metres.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Apple is looking to buy it out, rebadge it iRope, then charge you $430 for 1.2 metres!
Dastardly Sods
Not sure whether to go in-string purchases or the advertising route ?
Ha ! )
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And all I have to say is that I don't care how much money I make. Sure it would be great if it made lots of $$$$
But I just like the feeling of having my first game on the App Store.
Feels great
Well it's gona feel great when I release it
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...but not to worry it's slowly going down as I can't afford to feed myself due to my 2d game only earning enough to buy some small length string.. hopefully my next game, a medium to small sized project will mean I can at least maintain my current weight and one day buy some 1.2m string whilst stocks available.
Careful with Conkers @socks. Google has the patent to that.
They picked it up with their purchase of motorola. Thats all they really wanted from Motorola!