Tables and characters being able to reference other characters self.attributes?
Franto
Member Posts: 779
Is it possible? When I looked at tables a while back, I was turned away by the fact that I couldn't understand how to select a specific column/row in a table on the left attribute selected of constrain behavior.
I want to have all enemies spawn a transparent actor that is going to be offset a little above them to show their self.HP numeral. Positioning the actor and making them transparent are easy, the hard part is getting an actor to display another actors self attribute without having to make a game attribute for each character spawned.
I want to have all enemies spawn a transparent actor that is going to be offset a little above them to show their self.HP numeral. Positioning the actor and making them transparent are easy, the hard part is getting an actor to display another actors self attribute without having to make a game attribute for each character spawned.
Comments
So you could wait for the next stable build or invest in a Pro membership and try it out with the nightly builds.
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http://forums.gamesalad.com/discussion/comment/384027/#Comment_384027
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Thank you for the demo. It will help me understand tables. Enemy health bars are a tried and true method. I'll think about using it, if not for this game, at least for another as my goal is to make 3 games before the Tizen event in March and 1 or 2 before it's showcasing later in February.
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Thanks again.