Making Score Increase Upon Collision

SwaggerMouseSwaggerMouse Member Posts: 8
edited November -1 in Working with GS (Mac)
title says it all, I want some fish that i have produced on my photoshop and imported as an actor to randomly move around, and every time the player collides with these fish for the score to increase.

Comments

  • EastboundEastbound Member, BASIC Posts: 1,074
    Make a global attribute called score. When they collide set score = score + 1
  • SwaggerMouseSwaggerMouse Member Posts: 8
    i already have scorer set up, because i have a shark that when shot at increases the score. how do i then make the actor for the fish to also increase the score?
  • RattleheadRattlehead Member Posts: 485
    If your Score variable is a global Game attribute like Eastbound indicated, just use the same rule check for collision in the shark in the fish as well.
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