Move To issue

I see minor glitches in the Move To...which would not be acceptable for a commercial game.
It generally works ok (actor follows the touch), but sometimes the actor would 'jump' directly to the touch location rather than moving there gradually.
What would you recommend to be a better method to have an enemy follow the actor (that's 100% bulletproof)? I do need to check for collision as the actor is moving.

Thanks,
Adam

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