[Question] Is there any limit for a number of objects in a single scene?

Hello to GS community,

Is there any limit for a number of objects in a single scene?

I have put around 30 instances of one actor and another three actors plus two button actors making a total of 35 objects. However, when I put the 31st...32nd...33rd.....50th instance of the first actor it makes them invisible but the player can still collide with them. The first 30 are OK but the rest 20 are invisible
I checked the alpha, it was set to 1 (100%) but they still remain invisible.

What could it be?

Thank you

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    I've had a couple thousand actors on a scene without problems. What version of Creator are you using? Are you running it on Mac or Windows?

    Does this happen if you create a new blank project file and recreate the scene or is it just happening with this one project file?

    New to GameSalad? (FAQs)   |   Tutorials   |   Templates   |   Greenleaf Games   |   Educator & Certified GameSalad User

  • saif_shammarisaif_shammari Member Posts: 128
    check the layer of the scene
    maybe you put the actors with not scrolling scene
  • BonepileGamesBonepileGames Member Posts: 194
    @tatian

    I am embarrased to say but the version is 0.10.00 (haven't updated it for a couple of months). I am running it on Windows 7.

    I have tried to "recreate" the scene by placing 40 instances of the first actor mentioned above but without the rules, they are visible.

    I can show you what exactly have coded in them.
  • BonepileGamesBonepileGames Member Posts: 194
    I have reset my computer and it appears that they became visible. I can't explain why but it happened.

    Thank you for your support.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Most likely memory related then. Glad you found a fix.

    New to GameSalad? (FAQs)   |   Tutorials   |   Templates   |   Greenleaf Games   |   Educator & Certified GameSalad User

Sign In or Register to comment.