ok, so my problem isnt really the game itself, its more the walls to move and respawn continuously. as you can see in the video link below the walls are stationary, i want them to move with the objects as if the character is running up the wall. so i just need the wall elements to move down then respawn seemless and continuous. i followed the endless runner platform respawn and it works but its very glitchy and dont spawn close enough to each other to connect
ok, so my problem isnt really the game itself, its more the walls to move and respawn continuously. as you can see in the video link below the walls are stationary, i want them to move with the objects as if the character is running up the wall. so i just need the wall elements to move down then respawn seemless and continuous. i followed the endless runner platform respawn and it works but its very glitchy and dont spawn close enough to each other to connect
ok thats exactly what i need and i kinda got it to work, but it still doesnt connect properly and when my actor collides with the wall it moves. ive attached my game file to show you what i mean
I can't open your game file for some reason - are you on Windows or something? :O
The trick is to not have the player collide with the actual moving actors - but to have other actors *underneath* the moving ones, with their 'movable' attribute checked to off.
Then have your player connect with those. You'll get the same effect
Comments
This may also be helpful: http://www.jamie-cross.net/?portfolio=gamesalad-endless-runner-overview
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I made this template a long time ago just like some other which might be interested for you.
they can been found here: http://forums.gamesalad.com/discussion/60848/timolapre1998-s-free-template-extravaganza/p1
✮ FREE templates at GSinvention ✮
✮ Available for hire! support@gsinvention.com ✮
www.marcosriffel.com
https://www.dropbox.com/s/mvdo1lhuvgcmawl/wall runner.mp4
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
QS =D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
https://www.dropbox.com/sh/b81up8m6idpt5cb/Xr0gDkOXAK
The trick is to not have the player collide with the actual moving actors - but to have other actors *underneath* the moving ones, with their 'movable' attribute checked to off.
Then have your player connect with those. You'll get the same effect
QS =D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io