Feature on Touch Arcade sales data
UtopianGames
Member Posts: 5,692
A friend of mine has been kind enough to share his sales data after a feature on TA.
http://toucharcade.com/2010/05/05/dominos-adventure-review-a-fun-physics-powered-platformer/
His sales were down to 0 then the feature on TA happened he sold 165 units, next day 38.
I was so happy that he got a feature but very disappointed with those figures.
Another coder friend had a banner on TA that cost over $1k and that resulted in 0 sales so maybe TA isn't the bee all and end all i thought it was.
Thought i'd share.
Darren.
http://toucharcade.com/2010/05/05/dominos-adventure-review-a-fun-physics-powered-platformer/
His sales were down to 0 then the feature on TA happened he sold 165 units, next day 38.
I was so happy that he got a feature but very disappointed with those figures.
Another coder friend had a banner on TA that cost over $1k and that resulted in 0 sales so maybe TA isn't the bee all and end all i thought it was.
Thought i'd share.
Darren.
Comments
It needs to be a meticulous, coordinated effort that starts long before you submit your app.
If you guys do nothing else, you should lurk the TA developers section on the forums and just read. A lot of big name and successful developers there.