Will GameSalad suffer if Flappy Bird clones are published to the App Store?
Skyrocket_Entertainment
Member Posts: 206
Just want to know what people think.
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No wonder I couldn't find my car keys for an hour (they were in the front door).
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I didn't read it like that, I think he was saying whether anybody if support (of) an app store by GS of the style of Flappy Bird (on).
Back to the topic. The funny thing is, I'm actually working on a Flappy Bird game right now just for the challenge. I doubt it will ever make it to the App Store but seeing the success of Flappy Bird, I would say that if it was made well enough, you could make some serious ad revenue. Just speaking from experience here, if you aren't an artist and you want to make a successful game, then hire one. That was one of my biggest mistakes with my last two games.
And you look at other flappy rip offs - and iron pants that's been in the top 5 for a month or so and has only garnered 5,000 reviews. The other Flappy Bird clone is up to about 1,600 reviews.
Sorry but things just don't add up. And anyone who thinks they can get half as much success as Flappy was thought to have will be disappointed.. just my opinion!!
Well, my question means using GameSalad to make Flappy Bird style game will take GameSalad Creator go down? because of the Red Bouncing Ball Spike, the press people review really bad about GameSalad.
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I wish to see one, just want to see how they would do it.
BTW were not releasing this Chris and I wanted to see what we could do with the "simple style" game made in just a few spare hours last weekend start to finish including testing and tweaking…good old GS it still amazes me how fast it is to get a prototype up and running.
Darren.
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