toggle menu
Categories
Discussions
Dashboard
Sign In
·
Register
Sign In
·
Register
Categories
Discussions
Dashboard
Sign In
·
Register
×
Home
›
GameSalad 101
›
Working with GS (Mac)
How do you upload a template so that others can help debug it?
IntelligentDesigner
Member
Posts:
517
May 2010
edited November -1
in
Working with GS (Mac)
I need some help, and want to upload the example.
How do you do this?
Comments
Rob2
Member
Posts:
2,402
May 2010
Just hit publish (big orange up arrow)...login...select gamesalad.com...follow instructions (have an icon ready 57x57)
IntelligentDesigner
Member
Posts:
517
May 2010
Just uploaded it, give it a try and please let me know how to fix?
RH
Member
Posts:
1,079
May 2010
whats wrong with it?
IntelligentDesigner
Member
Posts:
517
May 2010
The keyboard driven part works, and the controller driven part does not, Why? Maybe you can tell why, I've been working for a week. and no luck. What do you think? Seems like you should be able to do this without a keyboard.
Rob2
Member
Posts:
2,402
May 2010
For some reason in the controller scene self.ActorID is never getting above 2 so the destroy when > game.snakesize is never achieved.
IntelligentDesigner
Member
Posts:
517
May 2010
Yep, that's the bug, I think. What can be done?
BarkBarkCo
Member
Posts:
1,400
May 2010
Always check the "otherwise". Your controller friendly actor has no rules to increase its actorID when it isn't actorID number 1...
No bug...
IntelligentDesigner
Member
Posts:
517
May 2010
So how come it works on the keyboard version? I'd like to learn... BTW Thanks!
BarkBarkCo
Member
Posts:
1,400
May 2010
Look in the otherwise. It checks for a key press and increases the actor id...
IntelligentDesigner
Member
Posts:
517
May 2010
<Smacks head> Thanks! that did it!
IntelligentDesigner
Member
Posts:
517
May 2010
As a follow up, the first spawned actor never gets destroyed, is there a way to use a debug monitor to check the ActorID?
Sign In
or
Register
to comment.
Comments
No bug...