How do you upload a template so that others can help debug it?

IntelligentDesignerIntelligentDesigner Member Posts: 517
edited November -1 in Working with GS (Mac)
I need some help, and want to upload the example.

How do you do this?

Comments

  • Rob2Rob2 Member Posts: 2,402
    Just hit publish (big orange up arrow)...login...select gamesalad.com...follow instructions (have an icon ready 57x57)
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    Just uploaded it, give it a try and please let me know how to fix?
  • RHRH Member Posts: 1,079
    whats wrong with it?
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    The keyboard driven part works, and the controller driven part does not, Why? Maybe you can tell why, I've been working for a week. and no luck. What do you think? Seems like you should be able to do this without a keyboard.
  • Rob2Rob2 Member Posts: 2,402
    For some reason in the controller scene self.ActorID is never getting above 2 so the destroy when > game.snakesize is never achieved.
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    Yep, that's the bug, I think. What can be done?
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Always check the "otherwise". Your controller friendly actor has no rules to increase its actorID when it isn't actorID number 1...

    No bug...
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    So how come it works on the keyboard version? I'd like to learn... BTW Thanks!
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Look in the otherwise. It checks for a key press and increases the actor id...
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    <Smacks head> Thanks! that did it!
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    As a follow up, the first spawned actor never gets destroyed, is there a way to use a debug monitor to check the ActorID?
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