Collision Behavior not functioning?
OtakuSmash
Member Posts: 1
Hi there. I'm new to GameSalad.
I've been trying all day to get my one and only actor to *not* fall through the floor, but no luck.
I've tried several different tutorials that address this basic functionality, but it's not working.
Is it possible that there's a bug in the collision behavior on the PC version?
Under rules for my actor's prototype:
I used Accelerate behavior:
Accelerate in direction: 270 relative to scene with acceleration 800. (Gravity seems to be working just fine).
Also, I added Collision:
Bounce when colliding with actor of type Floor.
And yes.. I made "Floor" un-movable by unclicking the checkbox.
When I preview, my main actor just falls through the floor.
Does anyone have a suggestion on what I might be doing wrong and/or if it's a bug?
I've been trying all day to get my one and only actor to *not* fall through the floor, but no luck.
I've tried several different tutorials that address this basic functionality, but it's not working.
Is it possible that there's a bug in the collision behavior on the PC version?
Under rules for my actor's prototype:
I used Accelerate behavior:
Accelerate in direction: 270 relative to scene with acceleration 800. (Gravity seems to be working just fine).
Also, I added Collision:
Bounce when colliding with actor of type Floor.
And yes.. I made "Floor" un-movable by unclicking the checkbox.
When I preview, my main actor just falls through the floor.
Does anyone have a suggestion on what I might be doing wrong and/or if it's a bug?
Comments
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User