Collision Behavior not functioning?

Hi there. I'm new to GameSalad.

I've been trying all day to get my one and only actor to *not* fall through the floor, but no luck.
I've tried several different tutorials that address this basic functionality, but it's not working.

Is it possible that there's a bug in the collision behavior on the PC version?

Under rules for my actor's prototype:

I used Accelerate behavior:
Accelerate in direction: 270 relative to scene with acceleration 800. (Gravity seems to be working just fine).

Also, I added Collision:
Bounce when colliding with actor of type Floor.

And yes.. I made "Floor" un-movable by unclicking the checkbox.

When I preview, my main actor just falls through the floor.

Does anyone have a suggestion on what I might be doing wrong and/or if it's a bug?

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    I assume your main actor has moveable checked but double-check that. Also make sure they are both on the same layer. Finally, check to see if they are unlocked by double-clicking on them on the scene. If so -- or really, if not so -- delete both actors from the scene and add them back in. Does that change it at all?

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