Fighting game

panicqpanicq Member Posts: 27
edited November -1 in Working with GS (Mac)
Hello ive a probleme i want make a fighting game, i have make all my graphics but ive start my project, its look perfet on my mac but on my iphone its look slowly and i dont know how to make this game with an other methode. Can you help me and give me a start for making my game again. How to have the good FPS how to save the maximum of the memory? How to make a fighting game with game salad for the iphone?

Thanks bey (Escuse me for my english)

Comments

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    first rule of fighting, don't talk about fighting...

    second rule of fighting....DON'T Talk about fighting...

    ......

    any how if I ignore rule one and two then....

    - To get better performance there are lots of things you can do....

    - Keep spawning to a minimum
    - Keep constraining to a minimum.
    - Keep images to certain sizes (8's I think) e.g. 80 x 80, 32x32 ....
    - Use 8 bit png images if transparency is not needed (save for web from Photoshop works well).
    - There has been discussion on what sound file works best, aiff, ogg or something like that.

    more info on forum, use the magnifying glass in the top right of the screen and search the forum for 'better performance' or similar.

    (I do hope you got the film reference at the top otherwise I sound mad).
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    good tips. But the image rule is a power of two rule. So each side should be:

    2, 4, 8, 16, 32, 64, 128, 256, 512, or 1024. 1024 is the biggest image an iphone can handle. It doesn't have to be one of these but as far as memory goes the iphone always "rounds up" so to speak. So if you have an image that is 65 pixels in length that uses the same memory as an image that is 128 in length so you may as well change your image to 64. But if you need an image that is 48 because it just looks right, then just use it as is.
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