Score based on collision avoidance
breuban
Member Posts: 13
Hi there, im trying to make a game inspired by flappy bird (i know i know..) im trying to figure out how to do the scoring. This is my first ever foray into coding or design or anything. Ive so far learnt how to increase score based on a collision, say actor A hits actor B then the score goes up. With flappy bird, there are two actors (two pipes) Top pipe and bottom pipe. How do i create a scoring system based on the actor going in-between two actors?
Comments
I only have one solid actor for the hazard (no top or bottom) as I'm using scene wrap X & Y but it does grow so the gap becomes smaller…sometime you have to think outside the box to get the most straight forward solution.
Below is our 3rd party suppliers Flappy Birds template available for £15.
http://www.deepblueapps.com/jayleetemplates/
Darren.
Darren.
Thanks
http://forums.gamesalad.com/discussion/64220/flappy-bird-game-tutorial
Keep in mind it's a different method than the one mentioned above.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Btw we have over 50 free templates you can learn the basics from over at DBA.
Darren.