Score based on collision avoidance

breubanbreuban Member Posts: 13
edited February 2014 in Working with GS (Mac)
Hi there, im trying to make a game inspired by flappy bird (i know i know..) im trying to figure out how to do the scoring. This is my first ever foray into coding or design or anything. Ive so far learnt how to increase score based on a collision, say actor A hits actor B then the score goes up. With flappy bird, there are two actors (two pipes) Top pipe and bottom pipe. How do i create a scoring system based on the actor going in-between two actors?

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