Present progress on Burst Blade

FrantoFranto Member Posts: 779
edited February 2014 in Working with GS (Mac)
Multi-directional system to allow for redirecting the aim of ranged shots. Will be useful for when I implement more playable characters in a future update or sequel that are also projectile shooters. Skip to the 16th second which is where the multi-directional action starts.


New button layout. Must say, I'm grateful to be an artist, so I can provide my own graphics.


The Princess's new psi-barrier technique, with it, she now does as well against the two dragons as the Knight was doing in previous builds.




The old version of the barrier technique, which although had the fun gimmick of launching her at high speeds if she overlapped it and pressed certain buttons, her enemies could push her out of it if she tried to take refuge, and with her low mobility and melee abilities, she wasn't doing well with it. You'd have to be an expert to use it skillfully:



The Knight had his basic attack upgrade, so he can now deflect energy attacks. It's not as good as the Princess's barrier, as he can still be hit from the back and the top diagonal. He's gotta use his mobility for other defensive measures.


And the new and third game I'm working on, Flyernator, meant to be released before any of the others. The enemies have humorous names such as mouthbreather, snobby, and peepers.

Comments

  • tzunitotzunito DenmarkMember Posts: 15
    The Flyernator seems really funny because of the animations, but in all honesty I think there is too much going on on the screen, is that something you are going to change? If yes I personally would be interested in trying it out :)

    Hope you take this in a positive way, not trying to drag any of your great work down :)
  • SunrayGamingSunrayGaming Member Posts: 13
    I mean no ill feelings toward your comment tzunito but personally for me I really like the look as it is, and think that you could really make some good money off this if it were marketed right.

    Keep up the awesome work,
    SunrayGaming
  • iamcarteziamcartez Houston, TexasMember Posts: 648
    As a DBZ and 90s beat them up game fan, I love where your game is going. Keep up the good work.
  • FrantoFranto Member Posts: 779
    @tzunito , Thanks, I intend for it to be humorous. Yeah, it might look confusing at first, but I'll have to make a splash screen before the level, showing what objects are hazardous since the enemies themselves don't do damage, just their respective attacks. Mouthbreather = throws out immolated puke, Snobb = throws out mucus, Peeper = Throws out tears. I made it this hectic since lower settings felt unchallenging and boring, lol. Thanks for your input though, I guess I would have to let others play it in order to really see how others do with it.

    @SunrayGaming , Thanks, I'm going to market the jalapenos out of this.

    @iamcartez , Thanks! I do take a lot of influence from the fighting systems of various SJ series such as DB as well as video games from the 90s.

  • tzunitotzunito DenmarkMember Posts: 15
    @sunraygaming
    No worries, guess im just getting old on my days ;) And I also believe this could get huge, it looks fun, is fun and probably will be funnier when it hit the stores :)

    @Franto
    The day it is released, let me know ;)
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