Gravity in 0.8.6
dmilinovichiii
Member Posts: 620
I am unsure of how to change the strength of gravity in the new 0.8.6 upgrade. Can someone explain it?
Comments
The way that it used to be was you set the gravity to a scene to some value and it pulls everything downwards if that number was greater than zero and upwards if that number was less than 0.
Now with the changes in 0.8.6, that old gravity in previous versions is now just called the Y scalar value of the gravity, and the new X scalar value is introduced to allow a gravity source to pull along the X axis with a positive X gravity pulling things left.
Can someone think of an example where X gravity makes sense?
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EDIT: Ok, nevermind... I looked and there are. Not too many though.
I'm about to do an update on my first game that uses gravity in a lot of scenes, will I have to do any adjustments to all those scenes if I update to .8.6?