Problem with animation stopping when exit/return to scene

Hey all,

I'm wondering if anyone has come across this issue in the past and knows how to help me fix it.

I have this potion scene in my point and click game where you put water in the cauldron and to show it's boiling, it plays an animation of 6 frames. So you click with the water jug, attribute sets to 1 and then there's a Rule with Attribute state 1 to start the water boiling animation accompanied by smoke particles. It all works great, except if you are to leave the scene and come back, the smoke particles start up but the animation has now disappeared, not even a static image appears. You use another ingredient, animation starts again along with the particles, but if you were to leave and return, again only particles start up.

Any clue why the animation is disappearing? Is this a bug?

Thanks!
Lydia

Comments

  • vafurlogivafurlogi Member Posts: 203
    Are you using any global attributes to trigger the animation?
  • lkmadlkmad Member Posts: 117
    I'm triggering it via a Constrain Attribute: self.Integer-value tied to a Table value.
  • lkmadlkmad Member Posts: 117
    So when it's self.state 1, it should animate and do the smoke particles. It does the smoke particles just fine but nothing on the animation or an image.
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