Run Button = Animate Character
bds62
Member Posts: 31
Ok, completely new to game making and gamesalad. Watched a few tutorials and have a very basic understanding.
I have a scene setup with a background, ground, character, run and jump buttons (making this for phones).
My character is animated using the animate behavior. However, I want it to remain still (turned off animate). so he's standing there when the run button is not pressed. BUT, when the run button (Run_BTN) is pressed I want it to animate the character (Character). I'll also need the ground to move but if I can get some guidance on how to animate the character when the run button is pressed I can figure out how to move the ground myself.
So, summary. Character displays standing picture by default (I achieved this by the actor pic). When the Run_BTN actor is pressed I need the character to animate. Can I turn the Animate behavior on and of via the Run_btn? Or how can I achieve this?
Thanks guys/ girls.
I have a scene setup with a background, ground, character, run and jump buttons (making this for phones).
My character is animated using the animate behavior. However, I want it to remain still (turned off animate). so he's standing there when the run button is not pressed. BUT, when the run button (Run_BTN) is pressed I want it to animate the character (Character). I'll also need the ground to move but if I can get some guidance on how to animate the character when the run button is pressed I can figure out how to move the ground myself.
So, summary. Character displays standing picture by default (I achieved this by the actor pic). When the Run_BTN actor is pressed I need the character to animate. Can I turn the Animate behavior on and of via the Run_btn? Or how can I achieve this?
Thanks guys/ girls.
Comments
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Button:
When the button is touched change jump to true
Character:
When jump is true Animate
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