Monetization options for free users
Franto
Member Posts: 779
I'm about to publish my first game soon, but I kind of want to make something off of it. What monetization options do I have as a free user? I can't afford to pay for a pro version of GS just yet. My only option is the Tizen, which I'll be submitting my game to as well, but in the mean time, what options do I have if I want to publish to say the app store, etc?
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Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
When you upload your game, will it have a fee on the arcade?
I tried to search for the process of how to sell games on gamesalad, but I'm coming up empty handed. I'm guessing make it free for now and then when I upgrade to pro and put in the ads along with graphical updates to it.
EDIT: And I remember seeing this thing where developers sold their html5 games to game portal websites for high prices. I guess you can't do that with GS games since you can't publish them as standalones but instead have to go through the arcade for them to appear in other websites, at least thats what I get from the posts I read.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Don't forget you also have to pay apple to have access to even publish your app.
Also there is no monetization at all from the arcade publishing. Those are all just free games.
@tenrdrmer Yes, of course. By the way, do you need a mac to publish to to the app store? I haven't downloaded any developmental tools for Apple yet, so I'm not sure if that's gonna pose a problem. If worse comes to worse, I could buy a MAC os and run it on a virtual machine in in windows perhaps.
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Money, money, money.
GSINVENTION FREE TEMPLATES
Don't bother buying your dev accounts. Wait until you actually have somewhat of a game going and your actually ready to start publishing test builds. Save your money up and don't get your hopes up. If you expect to get rich you better also have some really good luck cause this sure as hell is not an easy venture to make money with. Most of us break even each year and are plenty happy to do so.
Cheers
Aaron
Again, Not sure if this works but I see no reason it shouldn't. Then save up for pro version and iTunes connect ($400 total) + Android publishing is a one time fee of I think $25. So you'd be looking at $425 total then you'll be able to use iAds if you wish.
Killer Penguin Studios
Then Burst Blade sometime after:
The third game was to be a billiard type called Kitty Madness. It was the first game I was working on in early to later mid Jan before I moved on to the other two. I'm still trying to come up with the rules and gameplay for it though. The first vids on the channel is the prototype of it.
@bds2 : I heard that in other game engine programs, you just have to put the line of code relating to the add to get it to work in your game. Here, they have it within the rules set. Google Adsense does that now? I wonder how they compare to other ad services like revmob? I think the reason I chose GS was because I thought you could publish to html5 without having to pay, which is something other game design engines don't do, since most make you pay before you can publish to devices and other stuff. However, I do find GameSalad to be superior to other engines when it comes to creating games. I tried Game Maker and some others and this is by far the most intuitive and flexible builder I've used. Kudos to the people who designed the layout system.
@killerpenguinstudios : Thanks, I didn't know. I figured something was up with Android when I was trying to publish a game to the Arcade. Android alongside google, appear to be the cheapest license wise, aside from having to go Pro.
Darren.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
so if you already have GameSalad pro what all ads can you put in your game to monetize it with now ?