Is there any(editor) way to create better looking DISPLAY Text?
BigDave
Member Posts: 2,239
So the display text I use in my game all look very bad on screenshots, obviously on the device it is small enough.
I thought about maybe faking all the texts on my screenshots.
I thought about maybe faking all the texts on my screenshots.
Comments
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
pretty awesome.
So for my rpg style damage values I would need 4 actors to appear for one dmg value.
Actor1: Dmg Value number 1
self.Div =10
floor(( game.enemyDmg % self.Div )/( self.Div /10))
Actor2: Dmg Value number 2
self.Div =100
floor(( game.enemyDmg % self.Div )/( self.Div /10))
Actor3: Dmg Value number 3
self.Div =1000
floor(( game.enemyDmg % self.Div )/( self.Div /10))
Actor4: Dmg Value number 4
self.Div =10000
floor(( game.enemyDmg % self.Div )/( self.Div /10))
I don't have values bigger then 9999 so this should be enough.
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Only spawn Actors that are required for this Damage Value:
I would need a check that figures on the first actor if it has to spawn the next one.
Like Actor 1
DMG >= 10
Spawn Actor 2 next to it on the left
Questions:
What would be the best way to do that?
Does that sound like the right way to go for guys?
Or could it maybe handled all within 1 actor and how?( optimal)
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
I guess I could optimize it on some spots i don't even mention here. I know there would be a better version for it. But fact is it works now.
Here is video of how it looks in-game.
Really cool.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
So I've mentioned this before in another thread, but here is a good example of where it'd be nice to click on @BigDave 's profile and be able to see his game website (presumably we all have one) and view all his creations.
In lieu of that, @BigDave what's the name of your game? Looks great!
Our games http://Donkeysoft.ca
I'm releasing some free text here: http://forums.gamesalad.com/discussion/66667/free-text-for-your-game#latest
Feel free to use whatever you like, i'll hopefully add more text later on tonight if you have any requests on style i'm sure I can sort something out for you just let me know
Developer For BLUNTentertainment - Feel Free To Message Me! - Free Beginner Templates!
@clee2005 That's really what signatures are for: http://forums.gamesalad.com/discussion/66768/forum-faq?new=1#prolicense.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
@clee2005 Thank you man
Jeah I also often wondered why I can not just see each game salad users projects when I click on their profile.
@tatiang thanks for pointing out the signatures, I now have one.
I still think it misses transparencies and the possibility to show case you apps without having to be picked by the GS Team is not really there. I found that I can post an activity on my profile, this is kind of an possibility to do so.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de