All flapped out!

Okay so I'm officially going on strike and not answering any questions related to how to make a flappy bird game. Let's get back to real game development. There is no pot of gold at the end of the flappy bird rainbow. If you think you're going to make a buck on a flappy clone you're wasting your time. Spend your time making the next hit not the past.

Comments

  • -Timo--Timo- Member Posts: 2,313
    I just wanted to start a new flappy bird game. I just finished my 7th one. no succes till now. ;)
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    lol... I know the feeling.

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  • POMPOM Member Posts: 2,599
    Couldn't agree more, its ridiculous, I honestly don't get it.

    Roy.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited February 2014
    Doesn't that kind of happen after every 'big' hit. After Angry Birds hit it big, everyone wanted to do one, same for Doodle Jump, Pick your Endless Runner and on and on. Not to mention how many 'Candy Crush' tutorials, demos and templates recently hit the forums.

    I'm sure it will happen next time there is a big surprise hit, maybe next week! :)
  • -Timo--Timo- Member Posts: 2,313
    I like most of the flappy bird clones but if you think its going to be as successful as flappy bird then you are wrong. there are already over 100 copies of flappy bird so why would people still download yours? I don't agree fully with @FryingBaconStudios because I don't care if you make another clone, just don't spam the forums with it. thanks,
  • WhySoCREATIVEWhySoCREATIVE Member Posts: 75
    Well I was one of those who found GameSalad after reading flappy birds success.
    Fear not, I will not be going down that flappy road haha.
  • Thunder_ChildThunder_Child Member Posts: 2,343
    Dang...and I was about to make angry flapping candy...i guess I wont. 8-}
  • FrantoFranto Member Posts: 779
    edited February 2014
    I find the flappy bird phenomenon to be quite fascinating{and some of the parodies are hilarious}. I got here a month before the Flappy Bird craze due to accidentally finding out how profitable mobile games can be{at least, thats what it looks like to me at the time} while I was discussing my future plans for making my dream game on another forum. {And the game I want to make is neither simple to learn,and requires some skill to play, unless your going the brute force path}. So it wouldn't sell like hotcakes. But I will have fun making simple games that sell like hotcakes in order to get closer to achieving my goal of bringing said dream game to life.

    I was so serious in my discussion, that I made a website of the game summarizing some of its gameplay elements: http://grydpher.netne.net/index.html

    If there wasn't a game market as lucrative as that for devices, I would probably still be waiting to take action now. It also feels like this market won't last forever and eventually will get tapped out somehow, so I'm working as fast as possible within the time I have to get something up. Plus, I'm getting experience working on games so when the time does come, I will at least be up to speed on how things are in the industry and in the creation process of games.
  • JSprojectJSproject Member Posts: 730
    Basically every game nowadays is a "clone" of another game (if one has the view of "the glass is half empty") so by that argument we could all just stop game development all together right now ;)

    That said I personally don't see any fun in just re-skinning "Flappy Bird", or any game for that matter, with the purpose to make an "exact" copy (and try to cash in fast - that train has passed). A new game in that genre (or any genre) should bring something new to the table / some sort of twist and if it does then by all means...

    So I would say; make the game you want to make - "clone" or not, but do it for the right reasons and have fun :)
  • JSprojectJSproject Member Posts: 730
    http://www.theverge.com/2014/2/16/5416774/apple-and-google-fighting-flappy-bird-clones
    Yes, and it is a good thing to take care of the obvious abuse..
  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited February 2014
    Wow so now without King doesnt have to copywrite a word anymore like Candy or Flappy... Apple and Google will do it for them.

    Better pull out the ol Thesaurus.
  • imGuaimGua Member Posts: 1,089
  • JSprojectJSproject Member Posts: 730
    Make "Angry Flappy Bird Candy Crushing Saga" instead ;)
  • -Timo--Timo- Member Posts: 2,313
    Make "Angry Flappy Bird Candy Crushing Saga" instead ;)
    That game does already exist. You need to choose another name instead
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Once the reality sets in that it's tough to make money as an Indy developer the forum will calm down..lol
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    SOMEONE TELL ME HOW TO MAKE FLAPPY BIRD
  • RPRP Member Posts: 1,990
    Come on Dave, it's time for a step-by-step Flappy Bird tutorial video. It's time to get riiiiich!!!! Release the clones!!!
  • FrantoFranto Member Posts: 779
    This vid here demonstrates the earning power of FB in action.



    Just look at all those people just swarming in the hundreds if not thousands every minute. That's a lot of ad revenue if FB was still around. And now all that potential money is going elsewhere on the Internets.

    @jamie_c Nice tutorial.

    @FryingBaconStudios Is this influx of users due to a fad a common occurrence through out the year?
    Release the clones!!!
    LOL.


  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I don't know why all you guys are trying so hard to make a clone. Just do the cool thing and hack the app file and republish with a similar name. its truly the only way to go in app development these days.

    See just use the KISS method. Why clone when you can steal :D
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    This vid here demonstrates the earning power of FB in action.



    Just look at all those people just swarming in the hundreds if not thousands every minute. That's a lot of ad revenue if FB was still around. And now all that potential money is going elsewhere on the Internets.

    @jamie_c Nice tutorial.

    @FryingBaconStudios Is this influx of users due to a fad a common occurrence through out the year?
    Release the clones!!!
    LOL.


    I have to say I've been around here for around three years and although from time to time we see spikes in new users this one takes the cake. You talk a lot about money. What I can tell you from experience as an Indy developer and I know the other veteran developers will confirm this as well. Making money in this business isn't easy landing a flappy bird is a one in a million chance. It kinda like winning the lottery. I wouldn't get your hopes up on making lots of cash on your first game. In fact i'm to wager you barley break even on your costs. This is what happen a lot around here. New people come in thinking game development is highly lucrative and easy, that is until the publish their first game and see the results. This is why after years there are only a small amount of veteran developers around here. We've seen it all before time and time again people come, get a dose of reality and quit. Same story different tune. But those of us veterans who make game for the passion of creating will still be here because we understand the realities of the business and are fueled by passion and love of game making not money.
  • FrantoFranto Member Posts: 779
    @FryingBaconStudioes Thanks for your knowledge on the subject and I appreciate your views on money matters. I kind of figured out the reality of it in the first week, lol. However, I do think the Tizen event will hold a lot of money to those who participate in it. Launch titles always get the advantage in a new industry and will have a foothold in the door before the crowds come along later. I want at least 3 games in so that I can be a part of history, as well as have the opportunity to have a launch title, which will propel me towards my goals even sooner.

    Now don't get me wrong, I'm not trying to make money for the sake of money or love of money. Otherwise, I'd be buying lottery tickets or picking an industry that is easier than game development. : P I've been at this for a month and 2 weeks already of my free time, 2 months if I count the weeks in December when I was re-researching Game Design for the first time in years and was excited to see how much things changed. I've been paying attention to the industry since I was in my teens, even getting to talk to some who were working in the industry in the time when mobile platforms where still only cell phones and something like the iphone or the massive industry it spawned couldn't have been foreseen.

    Now, seeing the game industry and how much it's changed in modern times, at first I was excited since it appeared people were making a lot, but then I saw that the average indie developer doesn't make as much per week as the big hits. Still, there's that chance, and that chance is enough to drive me to keep going. But it's not just the chance, I really do like creating games more than I do playing them. In fact, I always find myself thinking "Why didn't they do this, or why didn't they do that," when playing ANY game. That's why I need to take things into my own hands and make a game myself, and show people my vision of what a fun game looks like. {And a game that is genuinely fun, and has people playing because it is genuinely entertaining and not because addiction and frustration drives them.} In order to do that, money is needed, since everything static or tool-like needs some amount of the green stuff. To summarize, I need money to finance the creation of a game idea I've been working on and off of for the past several years and that exists only as notes, multi-page documents, and folders of concept art sketches.

    Like I said before, I'm not after money for the usual reasons other people would be after money. I could be a millionaire and still live in an apartment or middle class home or hut if it were up to me since I have practically no other use for money other than it's the only thing I know that can create this idea since the green stuff is the only thing people will do stuff for since in this world, it represents "survival points" since we simply switched from hunting animals and farming plants to live, to hunting green dyed, processed trees/cotton to survive. : P

    I'm personally consider myself among the few that can't be corrupted by money and put it to good use since the things that make me happy in life are already free, and the stuff you can buy if your rich is just way overpriced for the amount of "joy" it can bring compared to a simple game. You also can't buy "talent" either, you gotta earn it somehow. Even if you are born with a gift, if you don't take the time to develop and nurture it, it still won't be good enough for anything that matters.

    My personality won't change if I become a broke bum or if I become overwhelmingly rich. I just want to make this dream game, and if money is needed to bring it to life, then I'll plan and find the most efficient way using the skills that I have to hit the mark faster than just working to get money through sheer, brute work. I have only one life to live, so if I see a faster route to a goal and if my skills can take me there, I will take it. Especially if its because of my thinking, skill, and foresight that I saw such a route.

    An interesting thought on money: something that the green stuff could never ever buy, is love. I've never been in a relationship/had a girlfriend, but once {if} I become rich, it will be too late to find a girl or develop the meaningful relationship that I'm looking for. I would also never buy ladies of the night or go to dancing bars/night bars either. So money could never lead me to such things as what I want from a woman, cannot ever be bought. Only earned. And a woman's love to me is just that. If their love can be bought, then they don't have what I'm looking for.

    I just graduated college, I was actually suppose to be working non-stop in freelancing for the past month and a half, and in hindsight, I probably would have enough surplus money to not only buy GameSalad, but also all the Dev Kits, etc. However, in retrospect, by the time I would have bought GS, I would have missed a great opportunity in the Tizen launch which forced me to develop the games myself and I got the challenge I've been wanting in trying to figure out how to create the things I wanted to happen in game as well as designing something that is fun.

    Also, another interesting thing to think about when it comes to money. Despite what all the ancient books and people's philosophies about money being evil, I do not agree. It's not money that is evil, I think its a form of "power", a good analogy to it would be having "super powers". Depending on who you give it to, they will either do good, neutral, bad, or nothing useful. And giving a lot of "super powers" to somebody will allow you to see whether they are a "super hero" that uses their vast amount of powers to help others and make the lives of those who don't have it better or a "super villain" that uses that power to bring great destruction, make the lives of others worse, or achieve ends with means that harm others because they believe they are the center of everything and that their happiness is above that of others for them to even bring suffering upon others.

    Yes, large amounts of money do the same thing. It is a litmus test to reveal what a person truly is deep down. Actually, being poor or rich reveals a person's true character. Since if a good person is rich or poor, they will not harm others either way, while if a person has something in them foul, being poor will turn them into a thug/criminal that thinks stealing from stores/people is an idea worth considering and actually put the time and effort to realize such things instead of something good. That very same kind of person are the kind that when they are rich, do all the things you hear rich, corrupt people do. The rich people you hear about that give to others and do good works are the same people that are still good and harm nobody even when they are excessively poor.

    So I believe it is not money that is foul, but it's just brings out the bad from a person only if they were already hiding that bad inside them to begin with.

    I believe those who do good for others, search out knowledge and wisdom, are driven to achieve worthy goals, have great discipline and fortitude, and who's desires lie not in material things, but in those that cannot be attained through any worldly or easy means are the people that can't be corrupted by being rich(or poor).

    And I am descended from a millionaire, but Banks in other countries in that era where not trustworthy, and the bank company fled the country with all their customer's money. But even so, I heard that despite being rich, he worked hard at his job and wasn't the type to sit around on wealth like some do. Despite being from a rich family, he actually fought in a war at 14. I should have asked why but I was just listening to the story.

    Anyway, I don't think it's genetic that I would not be corrupted by money, but everything I learned, all the wisdom I sought out, and because of how I am, is the reason money cannot ever corrupt me and why I talk about it so musingly. : P

    I apologize if I wrote too much, but you look like somebody that has a lot figured out so I just thought I'd share my opinion on the subject too since I have a hard time explaining my opinion in a single paragraph. If you read this far, then thank you.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited February 2014
    @Franto … good post… but if you could be a little bit corrupt you might get the money you need to make your game?…

    I do like your viewpoint though, good luck with reaching the end goal and making the perfect truly fun game... and not being corrupted along the way.

    Also don't apologise for writing too much. It shows your passionate.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    @Franco excellent post I too share the view money doesn't make you happy. I will correct you on one thing. The term is "The love of money is the root of all evil." Not money alone. An inanimate object can't be evil, it's people's lust for the object that can be harmful. People are the problem not objects.
  • FrantoFranto Member Posts: 779
    @StormyStudio Thank you. And yes, I guess going corrupt does bring money faster, but as the saying goes, the ends don't justify the means.

    I'm glad somebody likes my viewpoint, I had no idea what others would think and usually keep it shut inside usually due to the length and/or subject matter.

    @FryingBaconStudios Thank you. And thank you for correcting me on the term. I guess it really just comes down to the individual. Those who do and those who don't lust for money. Well, in my explanation, money is form of influence/power, that reveals a persons character. While the term states that the moment a person loves money, things begin to go towards corruption. Very interesting.
  • imGuaimGua Member Posts: 1,089
    SOMEONE TELL ME HOW TO MAKE FLAPPY BIRD
    Ctrl(command) +c, Crtl(Command)+v

  • charliehgreencharliehgreen ArizonaMember Posts: 233
    Yes and thank you, I'm so tired of reading and seeing this. I'm even tired of my friends telling me "Make another Flappy bird"...

    FREAKING STOP!!!!!!
  • -Timo--Timo- Member Posts: 2,313
    @charliehgreen haha me too. One friend of my thought he was a genius and said "I know how you can get rich. Step1: remake flappy bird. Step2: publish to apple and android. Step3: wait for the money"
    Like nobody thought of that :))
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