Realistic car movement in gamesalad

KmsetroKmsetro Member Posts: 10
edited February 2014 in Working with GS (Mac)
Hey guys,

Im working on a project where I want to create a realistic car movement when it chasing the main actor. the work that the car follows the actor is done, and the car already rotate towards the main actor. but when my main actor goes to another direction the cars also needs to steer towards the main actor, it goes a bit to the side (like a boat) it has no grip.

the other issue is that the cars hit each other from the side while making a turn to the left or right

think about a game (view is ON-TOP like GTA 2) where the cops in car chase the main actor, the cars respond to each other so they won't hit each other from the side. but when the frontside of the car meets the side of the car it will be a crash.

sorry i don't know how to describe it precisely, i hope you guys understand my direction of it.. hope you guys can help me:)
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