How many times has your app been downloaded?
WhySoCREATIVE
Member Posts: 75
Just curious, how many downloads should I be expecting when releasing my app to App Store?
Is it better to have free app with iAds or Paid app with no ads?
Is it better to have free app with iAds or Paid app with no ads?
Comments
@WhySoCREATIVE You're not the first person to ask your first question, and probably won't be the last.
Just think about it for a minute. Your first question can't be answered, can it? Every app is different, everyone's amounts of downloads is different, ranging from hardly any to lots.
One thing's for certain, you have to make the best game you can - because you're competing with a lot of high quality apps already in the store, with more added every day, and even then your work isn't finished. You have to get people to know about it. If no one knows about your game, you can't expect many downloads.
Here's a thread about marketing apps which you should find useful:
http://forums.gamesalad.com/discussion/comment/445222#Comment_445222
As for your 2nd question, personally I think that's difficult to answer as well, although I would say iAds isn't as lucrative as you might think, in a lot of situations; also, there's a third option to consider, being some levels of game free, (the app free to download too) with IAP used to unlock all the levels in the game.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
** (not on appstore anymore)
In your experience I guess it is better to launch a free app first and have in game purchases for full version or upgrades then.