universal build

djdeedjdee Member Posts: 180
Hi,
I have seen many videos on universal build and m really confused as which 1 to follow. In some method the image stretches and some i cant take full use of the screen. Can some1 suggest me as which method to follow as i already started my project with ipad landscape.
thank you

Answers

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    It really depends on each game individually. If it's a more simplistic game, you may want to go with the method that stretches the screen. However, if you have a game that is complicated and had a lot of actors in every scene, you will probably want to use maths to figure out the screen size and adjust everything accordingly.
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