GS Volume problem
Kikokiko
Member Posts: 0
Hi Guys,
newbie here. i have an actor that acts as a 3-level button for music volume. mute, low , mid ,high. simple enough. I also have a music volume(integer) game attribute. when actor is pressed, music game volume adds 1)%3 . then i add a rule that if game.volume is equal to 1, device music is .25, if 2 device music is .5..and so on.
now music continues to play and the volume doesnt change even if i display a text for music volume, it still plays when it is showing zero. using windows gs. not sure if im doing something wrong it seems simple enough. TIA
newbie here. i have an actor that acts as a 3-level button for music volume. mute, low , mid ,high. simple enough. I also have a music volume(integer) game attribute. when actor is pressed, music game volume adds 1)%3 . then i add a rule that if game.volume is equal to 1, device music is .25, if 2 device music is .5..and so on.
now music continues to play and the volume doesnt change even if i display a text for music volume, it still plays when it is showing zero. using windows gs. not sure if im doing something wrong it seems simple enough. TIA