Regarding saving level complete on level select page
DankStew
Member Posts: 36
Hello all, it's a much calmer and collected version of myself than last I posted (thanks again tshirtbooth!). This time I am having a problem with my save attribute for level completes.
I have my level select pages with free access to all levels (none locked), and I just want to place a check next to the levels that are completed (also maybe a reset for it?).
Currently I am using a save attribute (level complete) that is set to true (after a level is beat), but it doesn't work.... I tried to do what I did to save high scores, but still not working.
Thanks for any help!
I have my level select pages with free access to all levels (none locked), and I just want to place a check next to the levels that are completed (also maybe a reset for it?).
Currently I am using a save attribute (level complete) that is set to true (after a level is beat), but it doesn't work.... I tried to do what I did to save high scores, but still not working.
Thanks for any help!
Comments
Also I just realized I had a prototype set for a different level complete. Whoops!
Thanks for the quick reply too; I swear, you know everything about GameSalad... Keep it up!
An actor (called Level 1 end) on Level 1, set for when level is complete (no more bad guys) change integer attribute (called Ending Level 1) to 1.
A 2nd actor (called level 1 checkbox) on my level select page next to the level button. I have a integer attribute rule (when Ending Level 1=1, change image to....) .
I think I still need to load it as a saved attribute, right? Because it's changing, but not saving.
SO... do I put the Save attribute within the 1st actor (Level 1 end)? And is the key for the saved attribute the 1st actor as well?
Hope that narrows down the problem Im having. Thanks everyone for the ideas and help!
SO... do I put the Save attribute within the 1st actor (Level 1 end)? And is the key for the saved attribute the 1st actor as well?
Yes. I have not put 1 load key to 2 different actors yet but I think it should still work