Regarding saving level complete on level select page

DankStewDankStew Member Posts: 36
edited November -1 in Working with GS (Mac)
Hello all, it's a much calmer and collected version of myself than last I posted (thanks again tshirtbooth!). This time I am having a problem with my save attribute for level completes.

I have my level select pages with free access to all levels (none locked), and I just want to place a check next to the levels that are completed (also maybe a reset for it?).

Currently I am using a save attribute (level complete) that is set to true (after a level is beat), but it doesn't work.... I tried to do what I did to save high scores, but still not working.

Thanks for any help!

Comments

  • DankStewDankStew Member Posts: 36
    Do you load the save on the level's page or the level select page?

    Also I just realized I had a prototype set for a different level complete. Whoops!

    Thanks for the quick reply too; I swear, you know everything about GameSalad... Keep it up!
  • ChaserChaser Member Posts: 1,453
    Load saves on level select page. I put mine in the actor showing the passed level. On that actor you can do a game attribute that you would need to trigger when level complete, so when game.level 1 =true or 1 or whatever then change image to check mark image. Also when touch is pressed on that actor AND game.level=1 then change scene go to whatever level you want that actor to take you to
  • DankStewDankStew Member Posts: 36
    Okay, I got it to work, sort of... What I have currently is this:

    An actor (called Level 1 end) on Level 1, set for when level is complete (no more bad guys) change integer attribute (called Ending Level 1) to 1.

    A 2nd actor (called level 1 checkbox) on my level select page next to the level button. I have a integer attribute rule (when Ending Level 1=1, change image to....) .

    I think I still need to load it as a saved attribute, right? Because it's changing, but not saving.
    SO... do I put the Save attribute within the 1st actor (Level 1 end)? And is the key for the saved attribute the 1st actor as well?

    Hope that narrows down the problem Im having. Thanks everyone for the ideas and help!
  • ChaserChaser Member Posts: 1,453
    I think I still need to load it as a saved attribute, right? Because it's changing, but not saving.
    SO... do I put the Save attribute within the 1st actor (Level 1 end)? And is the key for the saved attribute the 1st actor as well?
    Yes. I have not put 1 load key to 2 different actors yet but I think it should still work
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