which is more time consuming, switching scenes and running rules/attributes?
PandaParents
Member Posts: 64
Hi, I am new to this and as my game gets bigger/complicated with more actors, scenes, and activities, the creator crashed like crazy, it also runs very slowly when it is not crashing. I am trying to make a more efficient game so my question is which is more time consuming, switching scenes and running rules and attributes? in other words, for each activity, shall I make multiple scenes and each scene only has a few rules or shall I make only one scene but with many rules and attributes? I hope you can help me. Thanks!
Comments
If you feel the the loading times between scenes are not noticeable, you might do that as well. This will also take up effort on your end to transfer attributes among scenes, which will be time consuming for you.
I'd rather recommend that you stay within one scene and make changes as and when required. Do your homework and figure out the reason why your app is crashing. Sort out ways to prevent that and I am sure you'll be up and running in no time.
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