which is more time consuming, switching scenes and running rules/attributes?

Hi, I am new to this and as my game gets bigger/complicated with more actors, scenes, and activities, the creator crashed like crazy, it also runs very slowly when it is not crashing. I am trying to make a more efficient game so my question is which is more time consuming, switching scenes and running rules and attributes? in other words, for each activity, shall I make multiple scenes and each scene only has a few rules or shall I make only one scene but with many rules and attributes? I hope you can help me. Thanks!

Comments

  • kinzuakinzua Member Posts: 554
    its totally a personal decision and depends on the kind of project you are working on.

    If you feel the the loading times between scenes are not noticeable, you might do that as well. This will also take up effort on your end to transfer attributes among scenes, which will be time consuming for you.

    I'd rather recommend that you stay within one scene and make changes as and when required. Do your homework and figure out the reason why your app is crashing. Sort out ways to prevent that and I am sure you'll be up and running in no time.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    This is because your code is bloated. Learning to code efficiently is the key to faster load times.

  • PandaParentsPandaParents Member Posts: 64
    Thank you both. I watched the video. It made a lot of sense. I am an educator and new to coding so I should definitely learn game design before I spend too much time making games. I am trying to make simple color learning game for little kids. For example, they can only pop red bubbles when there is a red panda in the scene. If they touch green or yellow bubble, it will shrink the size and make silly sound. Each activity needs to be repeated 3 times with different color, I found if i make 3 scenes for each activity, the rules are really simple, but then my game had too many scenes (12 scenes for 4 activities). It will become very inefficient if I want to add more colors. so i started making one scene for each activity--4 scenes for 4 activities, but i ended up with very complicated rules, since now I have to reset all the actors and change their behaviors during the color transition. My question is how to design a game like this? After watching your video, I thought maybe I should use table, but I am not sure how to do it. Could either of you give me some suggestions? Thank you!
Sign In or Register to comment.