High Score Announcement

ZombiebrainsZombiebrains www.zombiebrains.co.ukMember, PRO Posts: 296
edited February 2014 in Working with GS (Mac)
Hi everyone

I am creating an old school shoot em up and have a question regarding a sound effect.

I have set up two attributes, score and hi-score. These work fine in the game and i can save to a key and retrieve them...thats all good.

What i want is some sort of sound fx announcement to go off when in a new game when the new score beats the existing high score for the first time.

Scenario.

Game 1 the player score 150 points.

Next game the player starts the game - 150 points is showing on the hi-score actor and 0 on the score.

Now I would like my sound SFX (Called "New Hi-Score") to play when the hi-score is beaten but only want the sound effect to go off once per game..otherwise it would go off every time the hi-score is beaten!

Does anyone know a good way of doing this...thank guys

It takes a Zombie to know a Zombie!!!

Comments

  • ZombiebrainsZombiebrains www.zombiebrains.co.ukMember, PRO Posts: 296
    I've managed to work it out.

    I created a new attribute called 'Hi-Score Beaten'. Set a rule in the hi-score actor to say - if the score is greater than the hi-score, then set H-Score Beaten' attribute to true.

    When true - play sound SFX 'New High Score'

    Then when new game is started/new scene - reset Hi-Score Beaten' attribute to false...

    Easy when I thought about it...:)

    It takes a Zombie to know a Zombie!!!

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