Button System dilemma

Hey everyone! I've been banging my head at this one for a while now:

I am creating a button system within my game and I want it to work something like this

The player can choose between button 1, 2 or 3. Let's say the layer wants to hit button 1
When button 1 is hit, button 2 and 3 are greyed out. If at this point the player wants to rethink his decision he can by hitting button 1 again, which put all buttons back in the original state.

When button 1 is pressed Button A and B, which are in their dormant state, light up and the player must now choose button A or B.

When button A or B is pressed the whole thing resets, the player can now choose 1,2 or 3, but A and B remained greyed out until 1,2, or 3 is pressed..

I've watched the on & off button tutorial, but that only seems to work for one button, not having one button control the others. The only other post I could find on this topic was not very helpful, i tried what they suggested but it just does not seem to work. Anyone have suggestions?

Thanks!





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