Want to clear some things up.
sokaroka
Member Posts: 9
OK I've been searching the forums, and found many different answers for these questions...
The games that come with GameSalad use keyboard controls, yet the youtube tutorials say lets make it in iPhone format and size and stuff...Obviously you are not going to play a game with the iPhone keyboard covering half the screen, so how do you implement touch controls.
I saw touch functions in the creator, but I'm not sure if that means finger touched, or clicked with a mouse.
Also if I want to publish to iTunes, how much will I have to pay?
99 Dollars a year for GameSalad membership?
Is that needed?
And how much do I need to pay for a dev account for apple.
I've read many different answers, one post even said the dev account was 500 dollars!
So II'm just a bit confused,
The games that come with GameSalad use keyboard controls, yet the youtube tutorials say lets make it in iPhone format and size and stuff...Obviously you are not going to play a game with the iPhone keyboard covering half the screen, so how do you implement touch controls.
I saw touch functions in the creator, but I'm not sure if that means finger touched, or clicked with a mouse.
Also if I want to publish to iTunes, how much will I have to pay?
99 Dollars a year for GameSalad membership?
Is that needed?
And how much do I need to pay for a dev account for apple.
I've read many different answers, one post even said the dev account was 500 dollars!
So II'm just a bit confused,
Comments
You can create an actor, lets call it 'right', and you can add a rule on it that when touch will move another actor, 'character', to the right.
To do this, create the two actors and place them in the scene. Create an attribute (boolean) called 'right'.
On the actor 'right' create a rule so that:
When actor receives event: touch is: pressed:
Constrain attribute: game.right: to: true
create another rule:
When actor receives event: touch is: released:
Constrain attribute: game.right: to: false
Now on the actor 'Character':
create a rule:
When attribute: game.right: is: true
Change attribute: self.motion.X: to 100
create another rule:
When attribute: game.right: is: false
Change attribute: self.motion.X: to 0
Thats a very basic example and there are many different ways to recreate touch controls, and different methods suit different games.
Take a look at the wiki http://www.gamesalad.com/wiki (i think).
As for the price, you have to pay $99 a year for GS and $99 one off for Apple Dev to be able to publish to the App Store. Apple also take 30% of any sales, GS doesn't take any.
99 game salad a year
99 appple developer a year
600 for cheapest apple computer
Oh, and don't expect a game that isn't well thought out to sell. The app store is FILLED with them, and you need to find a way to stick out to get noticed.