Want to clear some things up.

sokarokasokaroka Member Posts: 9
edited November -1 in Working with GS (Mac)
OK I've been searching the forums, and found many different answers for these questions...
The games that come with GameSalad use keyboard controls, yet the youtube tutorials say lets make it in iPhone format and size and stuff...Obviously you are not going to play a game with the iPhone keyboard covering half the screen, so how do you implement touch controls.
I saw touch functions in the creator, but I'm not sure if that means finger touched, or clicked with a mouse.

Also if I want to publish to iTunes, how much will I have to pay?
99 Dollars a year for GameSalad membership?
Is that needed?
And how much do I need to pay for a dev account for apple.
I've read many different answers, one post even said the dev account was 500 dollars!
So II'm just a bit confused,

Comments

  • RHRH Member Posts: 1,079
    For touch controls (this is a very simple example):

    You can create an actor, lets call it 'right', and you can add a rule on it that when touch will move another actor, 'character', to the right.

    To do this, create the two actors and place them in the scene. Create an attribute (boolean) called 'right'.

    On the actor 'right' create a rule so that:

    When actor receives event: touch is: pressed:
    Constrain attribute: game.right: to: true

    create another rule:

    When actor receives event: touch is: released:
    Constrain attribute: game.right: to: false

    Now on the actor 'Character':

    create a rule:

    When attribute: game.right: is: true
    Change attribute: self.motion.X: to 100

    create another rule:

    When attribute: game.right: is: false
    Change attribute: self.motion.X: to 0

    Thats a very basic example and there are many different ways to recreate touch controls, and different methods suit different games.

    Take a look at the wiki http://www.gamesalad.com/wiki (i think).

    As for the price, you have to pay $99 a year for GS and $99 one off for Apple Dev to be able to publish to the App Store. Apple also take 30% of any sales, GS doesn't take any.
  • mandancemandance Member Posts: 87
    I advise you look around the site a bit. Game salad has two pay models. The 99 a year one gives you all the tools you need. With them you can create any 2d game you can think of, and this community is fantastic. There are templates for nearly any type of game you'd want to create. The actual programining is simple, it runs off of scripts for basic laws. Without a membership you can't publish games, so yes it is needed. The 2,000 is really only if you have had success in the store before and want to have a bit more freedom. The apple dev is 99 a year as well, and you NEED a mac to publish you're games and to run game salad. So long story short.
    99 game salad a year
    99 appple developer a year
    600 for cheapest apple computer

    Oh, and don't expect a game that isn't well thought out to sell. The app store is FILLED with them, and you need to find a way to stick out to get noticed.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    @RH: Unfortunately, Apple's 99$ is not a one-off. That gets paid yearly as well...
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