Might have found the reason for problems in two of my games
Franto
Member Posts: 779
I managed to get a second game working on the Arcade, and I finally see what might be causing the Tizen errors.
http://arcade.gamesalad.com/game/118672?filter=newest&platform=html5
Something I haven't mentioned is that a lot of the behaviors I don't use I just simply turn off without deleting since I won't know if I'll need to use them again. A lot of the actors have at least 3 behaviors/rules that are off due to being a variation of whatever behavior I went with. I noticed this because when I press the red button in the game, it activates the prototype special attack from the first build instead of the finalized version. Also, things like the fireballs aren't showing up, they too also have multiple behaviors turned off, although I wonder if it's because of too many sprites on screen?
http://arcade.gamesalad.com/game/118672?filter=newest&platform=html5
Something I haven't mentioned is that a lot of the behaviors I don't use I just simply turn off without deleting since I won't know if I'll need to use them again. A lot of the actors have at least 3 behaviors/rules that are off due to being a variation of whatever behavior I went with. I noticed this because when I press the red button in the game, it activates the prototype special attack from the first build instead of the finalized version. Also, things like the fireballs aren't showing up, they too also have multiple behaviors turned off, although I wonder if it's because of too many sprites on screen?