Simple Question about Positioning!

Can someone tell me how to make a character stay at the bottom of the screen? Everytime I change the y-axis it does't move. Thanks!

Comments

  • BonepileGamesBonepileGames Member Posts: 194
    If you want to make the character stay at the bottom of the screen forever you have to make the scene bigger than the camera size. Then add new layer, make it unscrollable, put the actor in that new layer. Adjust its position into the camera size.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited February 2014
    Can someone tell me how to make a character stay at the bottom of the screen?
    Place the actor at the bottom of the screen. Do not put any Move or related behaviors in the actor. Actors don't move on their own unless you've enabled scene gravity.
    Everytime I change the y-axis it does't move.
    First of all, what does it mean to "change the y-axis"? Can you describe that in GameSalad terms? Are you changing an attribute or dragging the actor or something else? And if it doesn't move... isn't that what you wanted?

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  • SocksSocks London, UK.Member Posts: 12,822
    Can someone tell me how to make a character stay at the bottom of the screen? Everytime I change the y-axis it does't move. Thanks!
    A very confusing question !?

    You seem to be saying if you change the actor's 'Y-axis' (not sure what that means, I guess it might be the Y position ?), then it doesn't move - but you'd like to know how to make an actor stay at the bottom of the screen . . . ?

    It's hard to really know what any of that means ! :) But generally speaking if you don't want something to move then don't move it, it's the same deal with not wanting your actor to spin or not wanting it to flash on and off . . . if you don't want these things to happen then don't code them to move, spin or flash, because left by themselves they won't do anything.
  • Sorry about that. I just wanted to make a character stay in one position at the bottom of the the screen. I realized that there was an invisible object constraining the position of the character. All I had to do was move the invisible actor.
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