I'm my game when beating a level an actor is spawned in front telling you to touch to go to the next level. When the actor is spawned how do I pause everything in the background?
I haven't tried this but it might work in this instance. Create an actor the size of your screen (call it stopme) and spawn it when you wish to stop the movement. Then in each actor have the rule.
if overlap/collides with stopme constrain motionX =0 constrain motiony =0
A proper pause feature would be MUCH better, like i said, i don't even know if this will work.
Comments
it sucks, there is no universal pause feature.
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if overlap/collides with stopme
constrain motionX =0
constrain motiony =0
A proper pause feature would be MUCH better, like i said, i don't even know if this will work.