Best way to check 2 actors are touching and not moving?

Evening all,

I'm making a game that involves stacking blocks on top of one another but not sure on the best approach to take. I've currently got my blocks spawning but I only want the next one to spawn when the current one has been placed on the stack and touches the previously placed one if that makes sense?

Thanks

Comments

  • MaccaMcgillMaccaMcgill Member Posts: 8
    Cheers :) just a quick one, any reason why if you drag a n actor on top of another and keep dragging down they kind of bounce even though I've set it to 0? Is it because I've used collides on them? Collide attribute is bounce when collide with actor....
  • WbokoWboko Tennessee, USAMember, PRO Posts: 621
    If you use the Collide attribute it will still create a small bounce... I have tried a few other ideas but gave it up as another thing GS is just not able to fix.

    It just makes no sense why they have a Collide attribute that says " bounce when collide..." Make it stop and if I want a bounce I will just adjust the bounce setting in the actor...
Sign In or Register to comment.