iAds not showing, 0 requests

HQoovaHQoova Member, PRO Posts: 29
edited February 2014 in Working with GS (Mac)
iAds are activated though iTunes connect, iAds are "live" according to iTunes Connect.
They work correctly in AdHoc version.
It has been about 30 hours since release, more than 6000 downloads and yet not a single ad request. Everything seems to be in place but for some reason it's not working.

Comments

  • mounted88mounted88 Member Posts: 1,113
    Email iTunes support and they will fix it on there end. I had to do that before for the same reason
  • HQoovaHQoova Member, PRO Posts: 29
    Email iTunes support and they will fix it on there end. I had to do that before for the same reason
    Thank you, I just did. Let's hope that solves it.

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,685
    I hear there is normally a delay but would be nice for you to let us know here if you needed to do anything else to get them working correctly.
  • HQoovaHQoova Member, PRO Posts: 29
    I hear there is normally a delay but would be nice for you to let us know here if you needed to do anything else to get them working correctly.
    I'll keep this thread updated with what happens.

  • hybridhybrid Member Posts: 183
    I have the same problem, my app have two days on the appstore and still no iads, i didnt remember it take that long to appear.
  • HQoovaHQoova Member, PRO Posts: 29
    edited February 2014
    For those who don't already know, @hybrid figured out that this problem was caused by the 0.10.4.1c build, the bug has supposedly been corrected in the latest build.

    Edit: Nevermind, apparently my iAds are up and running now, with build 0.10.4.1c. Can't say why though.
  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,685
    @HQoova
    So is it as simple as a new upload to GS publishing, sign and resubmit to apple?
  • HQoovaHQoova Member, PRO Posts: 29
    @HQoova
    So is it as simple as a new upload to GS publishing, sign and resubmit to apple?
    You don't need to re-upload as long as your build is 0.10.4.1c or later. We thought that there were problems with build 0.10.4.1c, but it turned out that the problems were on Apple's end.
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