Kitty Madness's barebones structure allows for app generating?

FrantoFranto Member Posts: 779
edited February 2014 in Working with GS (Mac)
Here's the first game project I worked on back in January. I finally got all it's assets together and turned it into a game.

http://arcade.gamesalad.com/game/118838?filter=newest&platform=html5

The only game out of the three that actually works as intended in Arcade and can actually be generated as a Tizen app. So I went and got it as close to completion as possible. Flyernator was meant to be my initially published game since the gameplay of that and Burst Blade has been worked on a lot. : P My apologies if the gameplay for Kitty Madness feels a bit barebones, but until I figure out what complex stuff is causing the app generation errors, it appears the simpler the game, the less problems there are.

EDIT: I'm thinking it's game attributes boolean that might be causing probs for Tizen publishing on Windows creator. Kitty Madness doesn't use a single boolean in it's game attributes, that is a noticeable difference it has with both Burst Blade and Flyernator.
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