Development question

Hello to GS Community,

I have almost finished my first game and would like to ask a few questions:

I heard somewhere that I should start with iPad project for "better graphics" then to make it UB so it can be played on iphone 4,5,5s. Is that correct?

If I have started my project on iPhone landscape, which devices from Apple does it include?

If I want my game to be playable on iPhone 4,4S,5,5S what exactly should I do?

Excuse me for asking those questions. I am pretty sure that those questions were asked numerous times before.

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
  • BonepileGamesBonepileGames Member Posts: 194
    Thank you, tatiang.

    Would you please take a look into your inbox?
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    I saw your message. I get email notifications as soon as a thread is updated with a new post, such as your post above) or I receive a new private message. It's morning here and my son is at home sick so I won't be getting to it right away.
  • UtopianGamesUtopianGames Member Posts: 5,692
    edited February 2014
    You have another (better imo) option by using the default method.

    You lose some of the scene but you don't need loads of rules and it will work for all projects, manipulating the camera and/or actor positions and sizes will only work for some projects.

    If your a pro member you have stretch to fit but that skews the art.

    So now you have 3 options (sorry to confuse you).

    http://www.deepblueapps.com/gs-santago/

    Darren.

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