Should we use Timers?

JesusMyLoveJesusMyLove Member Posts: 13
edited February 2014 in Working with GS (Mac)
Hey everyone.

The game I wanna make is highly reliant on timers. Pretty much all my actors will use them. But I came across this post in the forums: Now I don't know what to do: http://forums.gamesalad.com/discussion/44707/timers-are-for-chumps-gs-optimization-tips/p1 Can someone please tell me what is the best practice to use? The normal add a "timer" behavior, use attributes as described in the post.

Thanks :)

- Dan

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