help with resolution

daaddddaaddd Member Posts: 116
edited February 2014 in Working with GS (Mac)
Hello all, i've made my ios app and it was great, no problems, i made an overscan actor for iphone 4 to 5, okay till now, then i wanted to put my game in android market so i createda new project and an actor with this rules (device-screen-size-height and width after currente scene-camera-height and width)

Image and video hosting by TinyPic

http://i58.tinypic.com/2lu9kpc.png

it didnt work on the devices i tested (galaxy s2 and s4) , after this i did a remake of the app on the kindle portrait version and it also failed, i am working a lot to solve this resolution problem and it is driving me crazy!! because i've tried everything, if someone could help this poor soul i would appreciate, thank you.

Comments

  • Cutscene EntertainmentCutscene Entertainment Member, PRO Posts: 138
    I've taught classes on this program and can help you...
    But what exactly is not working? You say the image's resolution isn't scaling properly?
  • daaddddaaddd Member Posts: 116
    yes, depending on the device the images dont fit, is like the game is zoom and missing parts
  • Cutscene EntertainmentCutscene Entertainment Member, PRO Posts: 138
    Do you have resolution independence checked? If not, do so.
  • daaddddaaddd Member Posts: 116
    edited February 2014
    already tried :(
  • Cutscene EntertainmentCutscene Entertainment Member, PRO Posts: 138
    Are you sure you can't just use the old file project instead of the new one? I'm sorry, this issue is not very common. What I can say is, you shouldn't have issues putting up the old file as an android app. It's cross-compatible, so hopefully that should work.
  • daaddddaaddd Member Posts: 116
    edited February 2014
    what happens is, if i use the iphone project or i get black bars(letterbox) or i overscan and get the app "zoom"
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