Newbie Question: Rolling friction
AirshipScientist
Member Posts: 21
Hi all,
Still in my first few days working with GameSalad and I have a probably simple question:
I have a scene that has a flat, horizontal ground with physics enabled (non-movable, but has friction, density, a little bounciness) and a ball actor which also has physics enabled, has gravity applied (via downward acceleration on the actor), is movable and can collide with the ground. I can launch the ball at a set speed and angle above the ground, but I noticed when the ball strikes the ground and starts rolling, it rolls at a constant velocity and never slows down.
I even made a game attribute to keep track of the speed and display it on screen. And yes, the value starts high when the ball is launched, changes due to gravity, but once it starts rolling, it stops changing and becomes constant.
Can anyone point out what I am doing wrong? If both actors can collide and have friction, shouldn't there be a rolling resistance that slows the ball down?
Thanks a lot for any suggestions!
Still in my first few days working with GameSalad and I have a probably simple question:
I have a scene that has a flat, horizontal ground with physics enabled (non-movable, but has friction, density, a little bounciness) and a ball actor which also has physics enabled, has gravity applied (via downward acceleration on the actor), is movable and can collide with the ground. I can launch the ball at a set speed and angle above the ground, but I noticed when the ball strikes the ground and starts rolling, it rolls at a constant velocity and never slows down.
I even made a game attribute to keep track of the speed and display it on screen. And yes, the value starts high when the ball is launched, changes due to gravity, but once it starts rolling, it stops changing and becomes constant.
Can anyone point out what I am doing wrong? If both actors can collide and have friction, shouldn't there be a rolling resistance that slows the ball down?
Thanks a lot for any suggestions!
Comments
I used to have the same problem. XD am I making sense at all?