centering actors on scrollable layer?

a.grajirenaa.grajirena Member Posts: 21
edited November -1 in Working with GS (Mac)
i have a background layer that scrolls along an x axis as a main character (controlling camera) moves left and right. on that background layer i have an actor that is a window. i would like for the window to spawn an actor that is a larger "close-up" window when tapped, to simulate looking through it. the close-up needs to spawn centered on the screen, and remain centered (even if the character moves, scrolling the background) until it (the close-up) is tapped, which destroys it.

it seems spawning the close-up on a non-scrolling layer would be ideal, but since it is triggered from a scrolling layer i can't seem to do this. what i've been trying to do is place the close-up into the scene and on it's own no-scroll layer and setting the alpha to 0. then i make rules to pass a boolean attribute, closeupVisible, from the small window to the invisible close-up that change the alpha attribute from 0 to 1. I can't get this working though, and wonder if there is an easier way...

thanks!

Comments

  • tripleehentertainmenttripleehentertainment Member Posts: 52
    I'm having a similar issue.

    When the level is done I interpolate the main character to the center of the screen, however I can't determine where the center is.

    Sorry for the thread hijack!

    I just wanted to point out that I'm in the same boat =)
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