Newbie Question.. but still a question ^^

Hello everyone,
so it's pretty dumb question but I'm kinda stuck on it for a few hours(sorry for bad english btw).
Anyway, the link below is an example of what I'm stuck on.. it basically a game on iPhone Protrait mode.
in the bottom of the screen theres this ship, and from the top of the screen blocks will respawn and move from the top
the bottom. so i have 2 questions-

1) if someone could bentley explain to me something- in the Respawn Actor behavior next to the Position and the Direction
Option, from the right.. theres a Reletive options- which you can choose Actor, or Scene.. and i dint understand that..it
just messed up my mind cuz i know that it has something with the directions of the respawn.. and for now I'm just guessing
and changing the Directions until it end up right.. but i want to understand why.. what is this and how it effect my actor/screen etc.. so heres the first one (:

2)Second.. you will see when you hit preview that the blocks/bars falling like this | and i want then to fall like this ----
|
and i have no clue how to.. i tried rotate it and a lot of other stuff but nothing worked.. and i know the solutions is easy.. but
still i'm having trouble..

Much appreciate your help guys, you are truly good community.. and I'm looking forward to the moment that i would
have enough knowledge to help others.. have a great day and thank you !


Example Below.. also ill be glad if after you fix it send me new link with the fixed one.. so ill see what changed.. thank you !

http://speedy.sh/zajaF/concept.gameproj.zip

Comments

  • AdrenalineAdrenaline Member Posts: 523
    1) Relative to actor means that the change you make is compared to the actor's information. And relative to scene mean that it's compared to the scene. For example, if you spawn something at 0,0 relative to the scene ---> the new actor will spawn in the 0,0 corner of the entire scene. If you spawn something at 0,0 relative to an actor ---> it will spawn right on top of that actor.

    2) Just change the rotation attribute in the main actor from 180 to 90
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