Grouping objects/actors into a null
MrSKYone
Member Posts: 26
Hi,
I want to do a really really simple action which consist in rotating a box using a keyboard input (thing which works). My issue is that this box has colliders boxes and they need to rotate with the initial box / keep their position around it. Also, I want to be able to shape the box in different ways so I would like the logic to be re usable. Is it possible using gamesalad?
In a general way I don't understand that this "follow" / "group" / "attach" behavior isn't already in GS
Any help would be much appreciated. Thanks a lot!
I want to do a really really simple action which consist in rotating a box using a keyboard input (thing which works). My issue is that this box has colliders boxes and they need to rotate with the initial box / keep their position around it. Also, I want to be able to shape the box in different ways so I would like the logic to be re usable. Is it possible using gamesalad?
In a general way I don't understand that this "follow" / "group" / "attach" behavior isn't already in GS
Any help would be much appreciated. Thanks a lot!
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