Double Jump

GingerBGamesGingerBGames Member Posts: 390
edited November -1 in Working with GS (Mac)
Hello Gs'ers,

Is it possible to do a double jump in Gamesalad? If so, could I ask how do you do it? Thank you.

Comments

  • iDeveloperziDeveloperz Member Posts: 1,169
    Nope.

    Well I tell a lie. You can but people have gotten really hight in doodle jump so the size of your scene will have to be huge. And even if it is it will eventually stop.

    Everything else is possible though :)
  • GingerBGamesGingerBGames Member Posts: 390
    Oh, well maybe I'll just come up with something else then. Thanks for the feedback.
  • RHRH Member Posts: 1,079
    What do you mean by a double jump?

    Jump twice as high in one jump? Or tap twice and jump the equivalent height each time?

    Or did you just mean doodle as iDeveloperz answered?
  • iDeveloperziDeveloperz Member Posts: 1,169
    Nope he meant double. *face palm Sorry I read it way to fast. I thought you said doodle.

    Yeh sure a double jump is possible, in fact if you do an accelerate ^ rule then unless you add a timer until the user jumps again he can practically make the actor fly.

    Once again i'm sorry.

    :P
  • RHRH Member Posts: 1,079
    Haha I did exactly the same at first ;)
  • GingerBGamesGingerBGames Member Posts: 390
    Tap the jump button 2 times.
  • iDeveloperziDeveloperz Member Posts: 1,169
    Yep and then the actor will jump twice.

    so add a timer for about 0.5 seconds where he can tap and then after another 1 second you will be able to jump again. :D

    I dont make much sense but maybe another GameSalad member could explain :P
  • GingerBGamesGingerBGames Member Posts: 390
    Do you think if I added a 3rd timer, after # of seconds the jump button can't work. This would eliminate the "flying" that you (iDeveloperz) spoke of, I think!
  • RHRH Member Posts: 1,079
    Do something like:

    create a global attribute called 'jump' (integer), set it to 0, create a rule on your character that when actor is touched change the 'jump' attribute to 'jump'+1. On you character make a rule that when 'jump' is < 2 and touch is pressed make it jump. On the character create a rule that when it overlaps or collides with the ground (or whatever he is standing on) constrain attribute 'jump' to 0.

    It might work, just an idea.
  • GingerBGamesGingerBGames Member Posts: 390
    Thank you, I can try that.
  • iDeveloperziDeveloperz Member Posts: 1,169
    Sorry I didn't reply had to go for tea. But yeh thats basically it.

    :)
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