Can't edit scene (answered)
Skycf
Member Posts: 4
I am VERY new to creating of apps. How do You edit a level that is not shown in the scene editor ? I am able to edit those shown in the scene editor but beyond that i'm not able to do that.
Comments
Hi @Skycf
Welcome to GameSalad and the Forums; best of luck with all your game-making. :-)
One small but important point: there are thousands of people who ask questions in these Forums, if you can imagine every single one of them titling their question as "Help is required" or "Help please" or "Help meeeeee!" those that do help would waste so much time checking each and every post to see what they were about.
So please be more descriptive in the future for your question headings; it'll help you to perhaps get a quicker answer.
Edit: Thread title now changed by someone else.
Btw: A great "first base" for learning the fundamentals of GameSalad Creator is the Manual, found by pressing Help at the top of this web page. :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
@gyroscope noted !
1. The levels are set up on a scene that is much larger than the viewable area for that device. For example, if you are editing an iPhone Portrait scene you typically have an area 320x568 to work with. But if you or someone else increased the scene size to 320x5680, there would be ten "levels" and you'd have to scroll up to see them all.
2. The levels are spawned and there's nothing to see or edit except for one or a handful of actors on the scene. In that case, you need to look through those actors' rules to see how they are building the levels "on the fly." You can see all actors on a scene by going to the Scene tab and then the Layers tab and then expanding all layers (e.g. Background).
3. The game is built in a single scene and instead of spawning actors, each actor uses an index attribute to know what the current level is and then changes itself based on that value. Check the list of game attributes to see if such an attribute exists.
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