Publishing to Tizen on Windows creator
Franto
Member Posts: 779
I had a problem where I could not publish to Tizen due to errors. After deleting various things like the assets, actors, etc, in seperate groups to test what was triggering the errors. I eventually narrowed it down to the actors group. Then I deleted actors with similar behaviors or attributes to see if certain things were triggering the error.
Eventually, I found that it was PARTICLES that was causing the errors. Any actor that had particles triggered the error. So deleted all particle behaviors from my actors and managed to publish two of my games just last weekend. Very close, almost didn't make it.
I deleted tables and boolean type behaviors early on so I didn't get to test those, but a person on a thread kept mentioning that Tizen couldn't handle tables. Really ironic since one of the games I published was putting tables to use when I found out about this.
Has anybody else had problems publishing to Tizen?
I have a third game, but it makes heavy use of the particles system, so I couldn't submit it.
I don't mind though, cross-platform publishing over such a wide range of devices is pretty much a great feat. And the fact that GS is probably one of the best game design engines out there with a great community and incredible staff support.
I've also noticed that Mac and Windows have different terms for somethings. Although nothing that can't be understand.
Anyway, what bugs have you found when publishing to Tizen? I can't find the thread I saw where somebody listed what they thought were some of the bugs. Particles is the only thing I can confirm that causes an error when publishing to Tizen.
Eventually, I found that it was PARTICLES that was causing the errors. Any actor that had particles triggered the error. So deleted all particle behaviors from my actors and managed to publish two of my games just last weekend. Very close, almost didn't make it.
I deleted tables and boolean type behaviors early on so I didn't get to test those, but a person on a thread kept mentioning that Tizen couldn't handle tables. Really ironic since one of the games I published was putting tables to use when I found out about this.
Has anybody else had problems publishing to Tizen?
I have a third game, but it makes heavy use of the particles system, so I couldn't submit it.
I don't mind though, cross-platform publishing over such a wide range of devices is pretty much a great feat. And the fact that GS is probably one of the best game design engines out there with a great community and incredible staff support.
I've also noticed that Mac and Windows have different terms for somethings. Although nothing that can't be understand.
Anyway, what bugs have you found when publishing to Tizen? I can't find the thread I saw where somebody listed what they thought were some of the bugs. Particles is the only thing I can confirm that causes an error when publishing to Tizen.