How do you create cloud platform?

StanStan Member Posts: 138
edited November -1 in Working with GS (Mac)
Hi everyone, how do I make cloud platforms? Like I can jump through it and land on top of it?

Im sorry I know this has been posted before, I had the post long time ago but I cant find it any more when I do search.

Thanks everyone

@DankStew Thanks for your reply on my other post that solved my double jumping problem. I just didnt want to bring it back to top. So im thanking you here :)

Comments

  • danlbryantdanlbryant Member Posts: 236
    thats tricky, you could have a actor above the clouds and when the player collide with it,it triggers the cloud to become collidable. Just a thought.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    have a game attribute for the players y position (constrain it to player's y in the player actor)

    then in cloud platform

    when game.actorsYposition is > self.positionY+(self.height/2)
    collide with player
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    or in player

    when self.linearmotion.Y < 0
    collide with cloud
  • StanStan Member Posts: 138
    scitunes said:
    or in player

    when self.linearmotion.Y < 0
    collide with cloud

    I found this to be the easiest way so far works like a charm.

    Thank you
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