Which banners should be used for a universal build?

Sorry if this has already been answered but can't seem to find the answer. My game is built in iPad portrait with resolution independence. Should I make separate rules for iPhone and iPad for when to show the banner. Example: if screen.size.height=480, show iPhone banner, etc., or should I just do one banner behavior type which will work on both?

Thanks!
Killer Penguin Studios

Comments

  • guillefaceguilleface Member, BASIC Posts: 1,034

    i never got a answer for that so i made it the way you are saying, when height-480 or 568 use iphone banner, when =1024 use ipad banner, and they work fine.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    i used the 320x50 banner app in one of my universal apps, seemed to work ok during adhoc testing.

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